Character Design

Sip to Slumber (Animation)

Characters from the 3D animation modeled on Blender, animated with MIXAMO, Adobe Substance 3D Painter

Timeline

Oct 23 - Dec 23

 

Intern

(Player Character)

He died unemployed, so as a ghost he decided to apply to work at the cafe. However, because he has no experience of working he is not too good at his new job.

After modeling the character, I found animations in Mixamo that suited the character and imported into Unity. I wanted to experiment with key trigger interactivity on Unity, so if I press on different keys (arrow, I,O,P) the camera shots change and the movement of the avatar also changes.

 
 

Monster I

(NPC)

One of the non-person character that causes the night terrors. Again, I wanted to experiment with matching the audio in UNITY with the timing of camera shot changes.

 
 

Duck

(NPC)

The cafe owner that helps the player throughout the game. Short running animation made from scratch. First time with rigging the model and building smooth character movement.

Duck animation was created with MAYA

Timeline

Aug 23 - Oct 23

sketches

 

Other experimentation

Experiment morphing object using blend shapes with BLENDER and UNITY

Modeled with BLENDER and brought into UNITY

Modeled with BLENDER and brought into UNITY

Credit: Zoinks360 from Sketchfab Flower Crown 3d model

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Slip to Slumber - Animation

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