Character Design
Sip to Slumber (Animation)
Characters from the 3D animation modeled on Blender, animated with MIXAMO, Adobe Substance 3D Painter
Timeline
Oct 23 - Dec 23
Intern
(Player Character)
He died unemployed, so as a ghost he decided to apply to work at the cafe. However, because he has no experience of working he is not too good at his new job.
After modeling the character, I found animations in Mixamo that suited the character and imported into Unity. I wanted to experiment with key trigger interactivity on Unity, so if I press on different keys (arrow, I,O,P) the camera shots change and the movement of the avatar also changes.
Monster I
(NPC)
One of the non-person character that causes the night terrors. Again, I wanted to experiment with matching the audio in UNITY with the timing of camera shot changes.
Duck
(NPC)
The cafe owner that helps the player throughout the game. Short running animation made from scratch. First time with rigging the model and building smooth character movement.
Duck animation was created with MAYA
Timeline
Aug 23 - Oct 23
sketches
Other experimentation
Experiment morphing object using blend shapes with BLENDER and UNITY
Modeled with BLENDER and brought into UNITY
Modeled with BLENDER and brought into UNITY
Credit: Zoinks360 from Sketchfab Flower Crown 3d model