Slip to Slumber - Game

Play Demo of 3D exploration game created with Blender and Unity3D

Timeline

Jan 24 - Apr 24

Second iteration of Slip to Slumber was an interactive first-person game I am currently working on. Here is the premise of the game in a short narrative: you (the player) is a new employee in this not-so-normal cafe, Sip2Slumber. After a few weeks into the job, you found out that there is more to this job than just looking after the place. During the day, it functions just like a typical tea cafe, but at night, you receive 'special visitors.' After the guest finishes their tea, they drift into a deep sleep, and you are able to enter their dreams. You navigate through the person’s subconscious realms and unveil the underlying causes of their insomnia or night terrors.

Similar to the animation project, the primary goal of this project was to fully explore the new medium and translate the visuals in my head to the 3d space.

 

Process

Ideation and Narrative Design

Project Plan

Timeline

Sequence of Actions Map

Asset Design

Unity integration

Bring the Blender file into Unity3D and apply the correct materials to each assets of the game. Using Ink, add dialogue to the game. (Ink is an open source scripting language for narrative games)

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Slip to Slumber - Animation